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Recruitment

Military:
Unlimited amount of Soldiers-Rank 1
One Officer per Five soldiers-Rank 2
One General per five officers-Rank 3
Overseer of Destruction-Rank 4-Rewarded by the Emperor
Royal Guard-Rank 5
Royal Family-Rank 6
 
Harbinger of Destruction-Rewarded by the Emperor
Harbinger of Creation-Rewarded by the Emperor
 
 
 

Description of each Rank within the Military:

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Soldier: Primary Roleplay infantry unit-Not NPC-

Soldiers tend to get stuck with the grunt work and are trained constantly by the Officers who are placed in charge above them, they are usually chosen by the Emperor or those delegated underneath him. If positions within a squad of units is not filled currently their place will be filled with an NPC created by the combined imagination of the squad that will host it.

 

Officer: Leader of a squad of five soldiers

Officers are in charge of maintaining the training regiments of the soldiers placed under them, as more training programs are placed into effect, these will be the people who will be dishing out the orders to their respective squads. If the place of the Officer is not yet filled a leader shall be chosen by the squad in question and the spot that the new Officer had left behind will be replaced by either an RPC-Roleplay Character- or NPC-Non-played Character-

 

General: Leader of a legion of five officers

The General position is awarded for skill, activity, petition, and loyalty. Skill for how well they fight and if they are combat ready and effective. Activity for how often they come online to roleplay in the Empire chatroom. Petition, they must be chosen by their fellow soldiers and officers, the place of the General will not be filled till all positions below it are filled with units.

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Overseer of Destruction: Delegated Leader of a current Raid or Battle

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Overseer's are the top notch amazingly skilled fighters who, not only showcase extreme loyalty to the Empire but also excel in leadership and tactical thinking. They coordinate with the other Generals during war time and if a battle is to insue they will be the ones who you turn to for orders as a General who will then relay the orders down teh chain of command so that everyone knows. Overseers are chosen prior to battle and allowed to keep the title if the battle was a success. Only Two Overseer of Destruction are allowed at one time.

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Royal Guard: Morte/m Family Guards

Royal Guards are the assigned soldiers who show enough promise as soldiers to be taken from the ranks and assigned to guard and protect the life of a certain membr of the Morte/m family. Their orders will only ever come from those family members unless the Emperor says otherwise, in which case the law comes into effect(See Home for Laws and Guidelines)

 

Royal Family: If you have shown true admirality and befriended the leaders of the family at the current time, you may be asked to join the family as an(Adopted Brother/Sister) or (Adopted Prince/Princess) Unless you are born into the family, in which case you will already be apart of this class and not have to worry. Privledges of the Royal Family are, access to the special chatroom for Family only, free range to travel anywhere in the Empire, and possibly command over units if assigned multiple Royal Guards. Royal Family are chosen from all the branches of the Empire including, The Temple, Village, Factory, Military, etc.

 

Harbinger of Destruction: Master of Destructive Combat and lonewolf assignments

Harbingers of Destruction excel at working alone against larger forces, also they are used for scouting missions and tend to be very versatile and loyal to the Empire. Harbingers can be chosen from the Military and the Royal Family. The rest of the information is accessible only to those who are Harbingers of Destruction.

 

Harbingers of Creation: Harbingers of Creation are those who are assigned to creating new ideas and rooms/items for the Empire. They are also very well capable speakers and can and will be used to sway a crowd. They are mostly sent on Diplomatic missions and guarded heavily at all times.The rest of the information is only accessible for Harbingers of Creation.

 

 

Civilian

(Temple-Village)

Not in Order of Importance

Unlimited Villagers-Varying job descriptions-

Mayor(s)

Town Guards-chosen from village

Priestess

Head Priestess

Temple Guards

Honorary Retiree

Spy

Mercenary

Ferryman

Advisor

Secretary

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Villagers: Workforce of the Empire

Villagers are the workers of the Empire who do not normally use weapons unless they are Temple/Town Guards. Villagers live in their own customized houses in the villages and to stay within the village they must work in roleplay. i.e lumberjacks, day labourers, secretaries etc. Villagers are able to be business owners and manage what happens to the Villagers underneath them but Business owners must still follow the laws and listen to the Mayors of their towns and cities.

 

Mayor(s): Mayors are the governing officials of the Villages of the Empire

Mayors are appointed officials of Villages who(Create the rooms and furnish them to unique specifications or are conquered and assigned to govern the newly conquered land) govern and run the Village and be the Voice of the Emperor for when he is not able to be in attendance. Mayors have very little Combat skill but are alright with organization and event creation. -Note, a constantly under attack Village results in it being turned into a Fort town and occupied by Soldiers-

 

Town Guards: Assigned Guards from the Villager populace

Town Guards are not apart of the Military force and act under the leadership of the Mayor and the Emperor. Town Guards are Villagers who have some combat experience but are better suited to defending small points of interest such as towns and cities instead of the Royal Family, Castle, Fort or otherwise. Town Guards must be hired by the Mayor and brought before the Emperor for inspection. Captain of the Towns Guard is also a necessary postion but not much is really needed to know about them other than the fact that they help organize the happenings of the Guards.

 

Priestess:Main Religion based Unit

The Priestess's main job is to assist and worship the Gods/Goddess's they are assigned. Most comonly magic based people, these are the units that stay within the Temples and help other Immortal beings with their tasks and their power deriving from them. More Priestess's devoted to a God or Goddess the more powerful they are. a Limit of Three Priestesses for regular Gods and Goddess and a minimum of Five for Mortisian Gods and Goddess.

 

Head Priestess: Leader of the Temple they are assigned

Head Priestesses are very versatile and mostly overworked, they spend their time doing as the rest of the priestesses do however they are allowed to host and plan sacrifices, ceremonies, and also are allowed to join people in marriage. Head Priestesses are devoted to one God or Goddess and count as three Preitesses would normally due to their position.

 

Temple Guards: Designated combat persons on the premises of the Temple grounds

Temple Guards are in charge of making sure that everything that is going on in the Temples happens without flaw, they are the keepers of the chaos within the Temple grounds and will be ready to attack and kill when necessary. They are under the command of the Head Priestess of that specific Temple.

 

Honorary Retirees: The Old Warriors

These are the Battle Hardened warriors who have taken part in many battles and in their old age of decided that war is no longer their pursuit but a life of happiness and security in one of the Villages. These are warriors who no longer take part in combat but will be able to if the need arises. These are the oldest of the Soldiers.

 

Spy: Seeker and Destroyer Unit

Whether plotting to assassinate or just gather information, you will never know if these people are spys or otherwise, usually pose as soldiers and are sent in to enemy establishments and embedding themselves into the fold to do whatever task was set out to them to do. Usually the quickest and hopefully the smarter of those who are placed into any position.

 

Mercenary: Hired Soldier Willing to Kill for Currency or Other things.

Mercenaries are mainly hired by Mayors due to the fact that the Military has such an extensive reach of units as of now, -NPC's mainly- Mercenaries missions are quite dangerous, too dangerous to send Town Guards. They also escort supply caravans and other supplies to and from points of interest within the Empire.

 

Ferryman: Boatmaster

The Ferryman position is given to those who have an affinity to water and the things that may or may not lurk within it they are the people who transport items and people across the dangerous Mortisian Waters on the Mortisians custom made Triremes with dragon wing sails(Not really dragon wings more fabricated versions of such) Ferrymen are very useful in the sense that if you want to get across safely. If you don't then swimming is as dangerous as you can think of.

 

Advisor: Silver Tongued assistants

Advisors are those who assist whoever it is they are assigned to or whoever needs it the most currently. Their jobs are rather boring unless War is occuring in which case they will become Advisors of war and be used to aid in the strategy meetings and tactics that are put in play for the battles to commence. The warrior like version of Secretaries

 

Secretary: Paperwork Assistant

Secretarys are those who even during war will stay to their own work and make sure it is all done accordingly, they will be in charge of coming up with new blog ideas and gathering any writing material they feel should be seen by the Empire and sending it to the Emperor for judgement.

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